a5c7b9f00b Waking up after a magic ritual gone wrong that killed his apprentice, master thief Garrett finds his medieval City ravaged by a mysterious plague. With citizens chafing under the Baron&#39;s tyrannical rule, the City is ripe for revolution. Following a botched job that killed his apprentice, Garrett wakes up to find the City he thought he knew changed, and not for the better. The mysterious Gloom sickness plagues an already diseased and contentious population. Into this volatile mix appears a man claiming to have a cure for both the Gloom and the Baron&#39;s iron rule. Orion, voice of the people, hires Garrett to find a book he claims is the key to saving the City from the Gloom. Garrett soon finds that things are notthey appear and he&#39;s more wrapped up in events than he ever believed possible. You wake up, missing a year, everything&#39;s changed around you, and you have to figure out what&#39;s going on. There&#39;s more, however, this gets increasingly confusing with every detail you learn… you&#39;re spared. This way, you&#39;ll get an idea of just how much this drops you right in the middle.<br/><br/>This isn&#39;t the Garrett we&#39;ve spent years with. I&#39;m not only talking about the recasting… Orzari does aboutwellone could hope for, and certainly delivers the best performance of anyone in this. He&#39;s proud of his work, and takes no sides – there aren&#39;t that many places to go with that. Yes, Russell did better, he may have just been more suited. Voices change, and not everyone can go through mo-cap. No, I mean the way he is, overall. He&#39;s now emo, has at least the occasional attachment, and is in bad need of a sandwich. There are reasons for this. A sequel that comes out a decade after the previous entry has to find the middle ground of what came before, and what is expected today. This fares OK in that, with some ground lost here and there. And then there&#39;s her. Dames, man. They change everything. Erin. Matsui does what she can, and it&#39;s not her fault that we end up with a snarky, obnoxious ball of pure teen angst. She was your student for a while, then the two of you split up over disagreement on the whole casual murder thing. To be fair, that &quot;works&quot; for this. You went on one job together after, and then, boom, amnesia. And not the Frictional Games kind. We&#39;re not that lucky. When you come to, it&#39;s all questions. What happened, and why am I not properly investigating it? Is this a reboot, or did these guys not know the source material? And finally, where and in what state is she… and do we have to care? We do…? It&#39;s the main focus of the tightly knit plot?!? *sigh* Well… at least I get to burgle again.<br/><br/>You hide in shadows and silence, albeit the latter is less dependable than before. Almost no type of surface makes much noise, and guards must be the understudies of mice, they&#39;re so quiet. They do stick to posts, patrols and investigating the unusual… and with you around, either that is entirely in your control… or they don&#39;t even notice anything, until you&#39;re long gone. You have numerous tools for stunning, distracting, thieving, and… when called for… you can KO with a Takedown. Behind, above, on someone seated and/or sleeping, even from the side if you&#39;re close enough… you can render them unconscious. It&#39;s hard not to take some pleasure in the act. Killing them is rarer and can now only be done from a distance… still, it is an option: you are, after all, carrying a bow, which is now a badass compact model. Special arrows galore,hoped. Moss and Noisemakers are gone, and in are Dummy, for breaking vases, lowering bridges, and the like, Sawtooth for piercing armor, and of course Blast, which takes over for Fire for your rocket(!)-like projectile needs. They&#39;re all entirely dependable. There are fewer places they can be used… like every great idea in this, there&#39;s too little of it, and we feel like this rushed development meant we ended up with only 1/3 of the intended final product.<br/><br/>This captures a lot of elements from the trilogy better than I see many recognize. I understand there&#39;s a lot you have to look past… I devoted an entire paragraph to just the tip of the iceberg in the opening of this review. It really does, though. The atmosphere. Grit. The City a mess of Victorian England, Goth design and early industrialism, showing the oppressive, crushing nature of those. Men dyingmachines mercilessly continue running, the rich elite ignoring the weak dying in the streets. The missions flesh out the world. They take you to ancient ruins, through cities long buried under the ground and into the realm of the supernatural. One of the first things this introduces is a Primal Stone. Not merely the concept, no, you see the massive power of it unleashed in the prologue, which doublesa decent, unskippable, short tutorial. You spend the rest of this gradually realizing just how much of an impact the calling forth of such force has had, and, once again, your considerable abilities are required to save us all. Andyou do… you still get to nick a ton of purty rocks, drawings and forks, knives… oh the sheer volume of silverware you&#39;ll grab in this. Unfortunately, you don&#39;t get to face no strange animal life, and barely any creatures that don&#39;t belong in this, or preferably any, reality. It goes with the bad fighting mechanics that you only go up against humans. Andsuch, only swordsmen, and crossbowmen. Run and hide, especially to higher ground, and you&#39;ll be fine. No forests of eyeballs. Trees don&#39;t suddenly come alive and flay you. No creepy, deep laugh telling you you&#39;re dead meat.<br/><br/>You&#39;ll spend about 50% of the time, for me it was 9 hours out of a total 27 and a half, in the Hub. Going into empty houses, robbing them blind, and trying to just find out how you go from one section of this place to the next. The map highlights walls, stairs, you, and which way is North. That&#39;s it. No area has a designation, no doors, much less paths in general, heck, it won&#39;t even let you see any section you aren&#39;t currently in, and any floor you&#39;re not on right now. Even the ones you just came from! In time, you learn your way around, and it will put Objectives on there, nevertheless, it&#39;s inexcusably frustrating.<br/><br/>I recommend this to any fan of the genre. Just go into it with reasonable expectations, and you&#39;ll have a blast,I did. 7/10 First for my 3D review. This game is almost perfect in 3D and Square Enix have taken the extra time to add a feature in your options menu to allow for 3D settings. You can adjust depth and convergence to your liking so naturally 3D works perfectly… well almost. The first problem although minor is the NVidia 3D rating pops up every time you play the game so you must hit ctr-alt-ins to remove it. Secondly, although this game is made to support 3D you need to turn brightness up a fair way although I haven&#39;t played a game in 3D yet that did not require brightness to be turned up. You are looking through darkened glasses after all. Gameplay was a bit of fun but not overly joyous. Get your objective - Crouch/hide in shadows (mostly night time) stealmuchyou can you crazy Kleptomaniac! Knock out bad guys or find a way to cleverly sneak past them and grab that treasured item. For the most part this was an acceptable past-time but not a total must do for the day type deal. Depending on your age and if you have played the previous Thief games you can either take it or leave it. There is a certain amount of satisfaction gained from completing an objective of that there is no doubt. The main (in game) Journal is badly organised in that once you have viewed the item you wanted to look at pressing escape doesn&#39;t take you back to the gameyou would expect - rather it takes you back through every stage of the menu although you can hit &#39;close Journal&#39; with your mouse. The weapons selection menu only show icons of each weapon sucha rope icon for rope arrow, That&#39;s fine but several icons are similar to each other and unless you are really on the ball you don&#39;t know what a particular arrow type may be. There is probably a tutorial somewhere in the game but it would probably have been easier to just have the word &#39;rope&#39; &#39;shock&#39; etc above each arrow type. there are a few minor annoyances like this through the game but at least you can save your game via the F5 key any time. Be aware that this only saves your progress for that game slot. Yes its a bit confusing and unfortunately that seems to be this games downfall. There is also a major bug in the game where you may complete an entire objective, save and close the game, the next day you will start the game and you will be back where you were before you started the mission you just finished! Searching through your game save slots reveals no save for when you completed the mission so do yourself a big favour and save in a different slot altogether when You finish a side quest. Using the F (focus key) highlights areas in your situation that can really help out so use it frequently! Another major annoyance is when you go to the menu to save your game or access the options section you get a seriously loud thud. Instead of a nice &#39;click; sound suchthe emulation of turning off a light switch you get DONK!! It is so amazingly annoying that you actually have to turn your speakers down to access the main menu then back up again when you want to go back to the game. 7.5 rubber (gloomy) chickens from this reviewer.
whadcontlustwil Admin replied
356 weeks ago